Selected work
From 48-hour game jams to full-year projects: games, writing, and systems analysis, grouped by project type.
Universe, synopsis and diegetic storytelling for a solo space robinsonade: audio logs, codex entries, dialogue and documents telling the story.
A 5-day workshop project with a 7-person team: writing, narrative design and core game systems.
A strategy game inspired by Malian culture in a futuristic setting. I led narrative, balancing and playtest organisation.
My 2nd game jam project: balancing and level design over 48 hours at HEPL's ReadyPlayerJam.
PEAK's stamina bar seems familiar at first glance, but it's the foundation of several interconnected systems. An analysis of its role in player progression and decisions.