Game Designer · Narrative Designer
I design systems and stories meant to make you feel something, for the length of a playthrough.
As a game design student, video games have always been a part of my life, and ever since I was young, I've wanted to create my own worlds and experiences for others to enjoy.
Through game design and narrative design, I aim to create games that can make people feel something, whether it's helping them relax, lifting their mood, or simply letting them escape for a while. To me, creating games is more than a passion. It's a way to share meaningful experiences with others.
I'm a friendly and sociable person who enjoys working and connecting with others. I'm always eager to learn new things and improve my skills, both creatively and technically. I also value feedback a lot. I'm not afraid to ask for critiques on my work, as I believe constructive criticism is one of the best ways to grow as a designer, and as a person.
I'm passionate about cinema, manga, and professional wrestling. I love discovering new stories and experiences, whether through films, games, or animated worlds, and I'm especially inspired by the emotions and memorable moments they can create. Wrestling also fascinates me for its unique mix of storytelling, characters, spectacle, and crowd interaction.
Currently playing
How a superhero workplace comedy keeps a relentless rhythm between management and dialogue.
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How a reactive world and its companions turn every choice into a real consequence.
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How death, the roguelike's core constraint, becomes a real narrative engine.
Read the analysisSeeking a 3-month internship starting February 2027.
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