Portfolio / Board game

Niyama rulebook cover

Niyama

Role
Narrative & balancing
Team
3 people
Format
Board game
Category
Coursework

In a distant future, the Mali Empire has become the world's leading superpower thanks to Niyama, a mystical energy rooted in Dogon beliefs. After centuries of prosperity, the balance of the world collapses when Emperor Aboubakari VII disappears during a space expedition, leaving behind a fractured empire torn apart by political conflict, social oppression, and ideological struggles. Upon his return, three major factions clash for control of Mali and the legacy of Niyama.

Game overview

Niyama is a 3-player strategic board game combining territory control, resource management, and tactical combat within an afro-futuristic universe inspired by Malian history and Dogon cosmology.

Developed as a school project, the game focuses on strategic planning, faction synergies, and multiple victory conditions.

My work

  • Game Design (core gameplay loop, balancing, victory conditions)
  • Resource and progression system design
  • Narrative Design & Worldbuilding (mainly worked on the Mansamara)
  • Rulebook writing
  • Playtesting

Core features

  • Strategic board control and resource point domination
  • Management of three main resources: Gold, Salt, and Niyama
  • Three asymmetrical factions with unique abilities
  • Card system featuring Technologies, Cultures, and Actions
  • Multiple victory conditions (military, technological, and cultural)
  • Tactical combat system based on unit statistics and dice rolls
  • Futuristic universe inspired by Malian history and Dogon culture

Reflection

Niyama allowed me to explore the creation of a cohesive universe connecting narrative design, gameplay mechanics, and artistic direction. The project also taught me how to structure a complete ruleset and balance multiple asymmetrical playstyles.

One of the main goals was to create a strategic experience that remained accessible while offering depth through factions, resources, and varied victory paths.

Skills strengthened

  • Game design documentation
  • Systems balancing
  • Narrative worldbuilding
  • Playtest-driven iteration